Pulse introduces the world launch of ‘iDance’ the best and most exciting software to date, setting new standards in features and design for the world’s best selling 4-arrow wireless dance mat system - ‘DanceMachine’.
Based on the revolutionary arcade game, the multiplayer dance mat system enables
between 4 and 32 users to actively compete against each other at the same time. Ideal for children aged 8 to 15 years, but with a fun appeal to all ages and abilities,
this exciting new product is designed to improve fitness, whilst offering a gaming
experience with the latest hi-tech sound and visual equipment.
Dance Machine has been designed to work in both schools and commercial settings in the UK fitness market. This is an exercise solution that is particularly key in reaching out to disaffected groups who don’t like traditional sport or PE.
The dance machine systems are ideal for use in the public sector as they provide products and programs that fill that critical gap in the 11-15 year old market. It is also hoped that the system will address school issues such as attendance problems and anti-social behaviour by including it in before and after school clubs and lunchtime activities.
This latest solution from Pulse meets the national requirements of the PE curriculum and has the potential be a long term investment for schools and leisure centres.
Children benefit from burning off energy in a safe and secure environment, boosting their overall fitness and improving coordination. Using the Dance Machine is a mental test as much as physical, with children focussing on targets they set themselves. Repeated exercise on the dance machine will also improve your brain/body coordination, flexibility and cardiovascular functionality, concentration and spatial awareness.
Commenting on this fantastic new product, Chris Johnson, Managing Director of Pulse said, “The children’s fitness market is increasing in size with more and more local authority leisure centres and schools looking to provide specific gyms for children up to the age of 16. This solution sits well alongside our VIBE range of equipment and provides an interactive and fun solution for children to get active.”
29th September 2008